gather

Exercise I a green surface that becomes red as other objects are approaching it.
using: gather()
Tips:

 

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Exercise II

a surface that computes occlusion and indirect-diffuse without the occlusion() and indirectdiffuse() shadeops.
using: gather()
Tips:

 

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Exercise III
(not with 3Delight)

a surface that sends variable to the surfaces it reflects, to control the blur of their texture access
using: gather()
Tips:

- forward message passing with gather is not possible with 3Delight at the time of writing these lines.

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