RSL Exercises
illuminance & illuminate
These constructs will tend to disapear with RSL 2.0. The Cl and L variables can now be accessed by querying the light() method of the light shaders. Nonetheless, I think it is important to be familiar with illuminance and illuminate.
Exercise II
-We find in old documentation a "from" and a "to" point variable as parameters of the lights. I consider this as an old way of doing it. I rather declare the from and the light direction in the body. It is much easier to use a 3d package to change the light direction.
Exercise III
Exercise IV
Exercise V
Exercise VI
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