RSL Exercises
pointclouds
Exercise II
-try to launch a render with a ptc whose points don't match the geo in the scene, and look at the drastic increase in render times...
Exercise IIIa
- writing in a pointcloud should usually be done if the ray depth is zero. Otherwise, a point will be written when the surface will be accessed by a ray (for shadows, occlusion, etc.). This leads in bad heavy pointclouds and huge render times.
Exercise IIIb
-exercice IIIa may reveal to be useful...
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