shader types

Exercice I write a displacement shader
using: calculatenormal() and noise()
Tips:

-read about displacement bound in your favorite documentation
-read also about dicing camera

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Exercice II

write a volume (atmosphere) shader that desaturates objects with distance, and darken objects with altitude (the lower the Y position, the darker)
using:  
Tips:

 

exercise_types_II_images

Exercice III

write a volume (interior) shader that adds bubbles in an object
using: ray marching
Tips:

- see notes about ray marching

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Exercice IV

write an imager shader that inverts the colors of an image
using:  
Tips:

 

img

 

 

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