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From Nov. 09 I am currently doing the lookdev of a creature and making sure everything is ready for the cruise-speed lighting production of the shots. The complexity lies in the fact that the creature evolves throughout the sequence (changes shape and textures). Working with Maya, Nuke and prman (the rib-exporter in an in-house tool). June 09 to Nov. 09 On Avatar, I started doing lookdev. This was particularly challenging because we received from Weta the models and textures, and I had to find out how the "ingredient" were used to achieve the same look. I also designed and developed some workflow tools specific for the production both for the lookdev and lighting teams. I wrote a few coshaders, or modified existing shaders into coshaders for the production. And I also did the lighting of shots.
Nov. 08 to June 09 I have done the lookdev of a character, lead a small team (assigning shots, making sure of the quality and consistency), and lighting shots of course. The elements that were full CG were the eyes and lips. The rest of the face was rendered as well, but were using the filmed images. This was a great work of integration.
Winter 09 I wrote the shaders for the few shots where Gollum appears. They were for the skin, eyes, hair, and the lights. Fun project. This is a fan film without budget, so this is a non-professional experience.
June 08 to Nov. 08 My tasks included assigning shots and ensuring of their progress, finding solutions and methods for challenging shots (which required writing shaders and scripts), giving artistic feedback and solving technical problems (examining ribs, shaders, maya scenes, pointclouds, etc.). I lead a team of about 10 people. Needless to say that I also lit shots. I dealt with a great amount of information.
Sept. 07 to May 08 I was in fact in the surfacing department, doing some lookdev, creating shaders and writing some tools (MEL script). The surfacing work per se didn't include shader writing.
Nov. 06 to July 07 I developed the pipeline (shading, lighting, rendering and compositing pipeline) for the cinematic of Empire Earth III. I chose to implement a renderman pipeline, using 3Delight (and 3Delight for Maya). The team was very small, my tasks were thus multiple, but consisted primarily of problem solving, shader writing (RSL), developing tools (MEL and Python), optimizing and preparing the assets and scenes for the different steps of the process. I also have done some lookdev, lighting and compositing.
Starting from a master light rig, I created the lighting setup of the shots in Maya, and did the setup the different render passes through MEL scripting. After the renders were completed, I composited them with Digital Fusion. Most of the lighting happened really at this stage.
Following the director and the supervisor's indications, I created "master" light sets that were used by the lighting team. I also assigned shots to lighting artists and kept track of their progress, as well as gave them feedbacks and directions on their work. I solved as much technical problems as possible. No rendering passes were used on this projet, thus a high degree of control was needed at the lighting stage.
Under the supervision of the lead lighting artist and the directions of the artistic director, I had to create light sets for the assigned shots. I used "master" lightsets to ensure continuity between shots. The shots had to be prepared for the rendering stage.
I created light sets within a short frame of time, without much supervision. It was a great experience though.
Since Oct. 02 up to now Among my clients, the Canadian Electroacoustic Community, Studio Inverse, Cégep @ Distance, Studio Bizz, 3db-site, 3da-site, Martin Béliveau.
Bachelor of Fine Arts, with distinction The Music Prize 2003 I majored in Electroacoustic Studies, where music technology meets with harmony and counterpoint, and minored in Digital Image And Sound In The Fine Arts, a multidiscipline and multimedia oriented program. I took a lot of courses in the Film Studies and Photography department as well.
Dimplôme d'Études Collégiales Bourse d'excellence 1994 I studied French literature and theatre.
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